• umutefiloglu@outlook.com
  • Ankara, Turkey

BCO 681 – VIDEO GAMES ANALYSIS [Oct 2019 – Jan 2020]

They are my works of game analysis. I played different games of Commodore 64 by the emulator, then analysed them in detailed. There is no faultlessly designed games; analysing the good and bad parts of games is the basic step of understanding how better design can look.

Good game designer should also be good document writer. You may have an excellent idea, or you may find an extreme feature for your game; however, if you can’t explain them well, your opinions are only imprisoned in your mind.