
Short Case Study Analysis on 5 Different Mobile Games – Focused on Critical Strike
Analyzed Games (Mostly focused on Critical Strike): Critical Strike (from Vertigo Games) Gods of Boom (from Game Insight) Call of Duty Mobile (from -developer- Tencent Games and -its subdiary- Timi Studios) Modern Ops (from Edkon Games) Modern Strike Online (from Azur Games) Below is my case study with some general approach. Questions are given by...

VALORANT Game Design Ideas & Bug Report Document [July 2020]
You can read my document about game design ideas of today’s popular game: VALORANT. At the end of document, you can read my bug reports. Video links in the document do not work online, because they are hyperlinks to the actual videos in folder structure. Hyperlinks in content page also do not work. If you...

Video Game Analysis Outline [5 Nov 2019 – Date of Final Outline]
I have created following general outline to guide my through my video game analysis works. I have created it in Turkish, and example work of mine that I give at the end is also Turkish. However, I will translate the sketch into English. If you want are interested in reading my document(s), I can translate...

BCO 681 – VIDEO GAMES ANALYSIS [Oct 2019 – Jan 2020]
They are my works of game analysis. I played different games of Commodore 64 by the emulator, then analysed them in detailed. There is no faultlessly designed games; analysing the good and bad parts of games is the basic step of understanding how better design can look. Good game designer should also be good document...