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Measuring Fun as Game Designer

Takeaways Fun is not measurable, but reflections of it are. Determining Proxies in terms of accuracy, precision, and granularity of measurement is important. Definitions and importance of Hypotheses and Theories Different game analysis methods Let us talk about some important as well as hard topic to discuss: what is fun? As game designers we forget …

Optimized Collision Detection Algorithm Used In Titanfall

Takeaways There are more collision detection algorithms than continuous and discrete Bad sides of discrete collision detection There is a good data structure called AABB Tree for collision detection. More info: https://www.azurefromthetrenches.com/introductory-guide-to-aabb-tree-collision-detection/ Today I watched a good conference talk about collision detection problem solving technique. Here you can read my words about the video, and …