• umutefiloglu@outlook.com
  • Ankara, Turkey

Compute Shaders with Unity

Some of my works on Compute Shaders with Unity

Published Games

Basket Gang – Mobile Android Hyper Casual Prototype

– Google Play Store experience
– Achıevements and save/load vıa google play account
– Procedural anımatıon

Date: Updated on March 31, 2021

Unity Engine

Demo Strategy Game (Portfolio Example)

– OOP
– PUBLISH AND SUBSCRIBE
– OBJECT POOLING
– A* PATHFINDING
– SOLID PRINCIPLES

DATE: 2019 – 2020

Undefeatables – 3D MOBA For Android Mobile Devices

– MULTIPLAYER WITH PHOTON
– GAMEPLAY PROGRAMMING
– PHYSICAL & CONSTRUCT 2 PROTOTYPE

DATE: 2020 – RETIRED

Space Shooter 2D Classic


– AMATEUR PROJECT
– TRIED TO CREATE ALL ASSETS MYSELF


DATE: 2018

Slappy Bird 2D Tower-Defence PC Game


– MY ONE OF THE FIRST UNITY PROJECTS
– INTRO TO UNITY


DATE: 2018

Unreal Engine

Response – First Person Decision-Making PC Game

– LEVEL TRANSITION
– CHARACTER ANIMATION RETARGETING
– MENU AND IN-GAME UI PROGRAMMING
– CREATING/FIXING GAMEPLAY FEATURES
– STARTED AND GUIDED GAME DESIGN DOCUMENT

DATE: 2020 – RETIRED

Out Of Racing – Sandbox/Puzzle PC Game

– LEVEL TRANSITION
– NPC BEHAVIORS
– MENU AND IN-GAME UI PROGRAMMING
– CREATING/FIXING GAMEPLAY FEATURES
– EDITING/WRITING GAME DESIGN DOCUMENT

DATE: 2020 – RETIRED

VRelax – VR Simulation

– VOICE ANALYSIS WITH C++
– OPPORTUNITY TO SEE VR PROJECT DEVELOPMENT
– EXPERIENCED TO WORK IN COMPREHENSIVELY DOCUMENTED PROJECT

DATE: 2017 – 2018

Others

VALORANT Game Design Ideas & Bug Report Document

– PERSONAL WORK
– DOCUMENT CONTAINS DETAILED DESIGN SUGGESTIONS AND BUG REPORTS

DATE: 2020

Short Case Study Analysis on 5 Different Mobile Games – Focused on Critical Strike

– FIRST TIME USER EXPERIENCE
– TUTORIAL FLOW
– UI
– POTENTIAL CAUSES INCREASING CHURN RATE
– WHICH DATA IS NEEDED FOR ANALYSIS
– SEVERAL A/B TESTING OPTIONS
– THINGS SHOWING GAME SUCCEEDED OR FAILED

DATE: 2020

Video Game Analysis Documents

– 22.000+ WORDS OF STRUCTURED GAME ANALYSIS [TR]

DATE: 2019 – 2020

Education

Computer Animation and Game Technologies MSc.

Computer Engineering BSc.